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Seriously - Games

Everything is mobile

We are all in this because we are driven to make great games. We love the opportunity that smartphones and tablets have given us to reach a large audience. We care passionately about making entertainment that grabs you. That becomes part of your life. We want to make games that keep you playing and provide amazing value. We want to make games that you can proudly share with your friends. Our games will be available on iOS and Android platforms.

Everything is free

We focus on free games. We believe that games should be for everyone and we want to entertain the widest possible audience. All of our games will be available to download for free and, more important than anything else, we care about an amazing player experience.

Seriously - What we do

We are building mobile games that become entertainment properties. We are passionate about great storytelling, unique characters, desperate conflict and unlikely heroes. We are inspired to build brands that can give back to the world.

Seriously - For the love of the game

We are in this because we are driven to make great games. We want to make games that keep you playing, in the blue glow of your phone until the small hours. Games that stay in the back of your head through the day and games that you want to fire up quickly for just one more round during your lunch break.

Meet the Team

Our superstar team has backgrounds at amazing companies like Rovio, NaturalMotion, 20th Century Fox, Disney, and Remedy to name a few. We’ve shipped a multitude of hit games on a myriad of platforms. We’ve led product development, design, Studios and Business Units. We’ve negotiated industry leading commercial deals and directed large scale marketing campaigns. We know how hard it is to build and design the best brands in the world. And now we’re creating something completely new!

Everyone on the founding team has 10+ years of experience on the leading edge of their respective fields. The highlights of all of our careers have been when we’ve worked as part of a team to develop content for properties like Angry Birds, Clumsy Ninja, The Simpsons and Max Payne. Combined, the games we’ve worked on have been downloaded more than 2 billion times (no doubling up!).

Andrew Stalbow


Based in Los Angeles, Andrew is responsible for company strategy and business development. Formerly EVP Strategic Partnerships at Rovio and SVP Mobile at 20th Century Fox.

Petri Järvilehto


Based in Helsinki, Petri is responsible for product and content development. Formerly EVP Games at Rovio, and Co-Founder and Creative Director at Remedy.

Reko Ukko


As lead game designer, Reko has spent the majority of his career designing games. He worked on Clumsy Ninja and led the design team at NaturalMotion, as well as shipped successful titles at Remedy and Digital Chocolate.

Tommi Kiviniemi


Tommi builds great technology that enables fast content creation and rapid iteration. With a background in triple-A game development, he co-founded Rocket Pack in 2010, which was acquired by The Walt Disney Company in 2011, where Tommi worked for 2 years.

Serdar Soganci


Serdar is responsible for production. Former Head of Studio at Rovio, he started working in the games industry in 2003 and joined Digital Chocolate as a Lead Game Programmer in 2004.

Samuli Viikinen


Samuli is responsible for level design. He worked on titles such as Max Payne and Alan Wake at Remedy, and most recently worked at Recoil where he led the design for critically acclaimed Rochard and Rock Runners.

Juha Matikainen


Juha runs the business operations in Finland. Previously CFO at Grey Area and also currently on the advisory board at TEKES. Juha’s expertise lies in finance, budgeting, HR and operations.

Miguel Fransisco


Miguel is responsible for character and concept art. Most recently he led character design on the phenomenally successful Angry Birds brand, designing birds and pigs for titles such as Angry Birds, Bad Piggies and Angry Birds Star Wars.

Andrea Fryer


With 15+ years of experience in games and visual design, Andrea has been leading art and UI design on a multitude of successful casual/social/mobile releases at companies like RedLynx and Digital Chocolate. Her latest work can be seen in #1 iOS hit title Trials Frontier.

We're backed by the best

Headquartered in Copenhagen, Sunstone is a Life Science and Technology venture capital company investing in European companies with strong potential for global success. Established in 2007 Sunstone is one of the most active independent venture capital investors in Nordic market.

Operating since 1996, Upfront (previously GRP Partners) is a LA based Venture Capital firm with investments in tech companies such as Overture, BillMeLater, Maker Studios, Burstly and Adly.

Join Us

Senior Game Programmer


You will be responsible for game programming and will be part of a mobile game development team featuring some of the most talented designers, artists, developers and programmers in the world.

You will be mostly using C# and Unity3D. You will be developing features independently, starting from initial prototyping through until production quality deliverable. You will be maintaining and optimizing new and existing game features by delivering well-structured code. In addition to technical responsibilities, you will be contributing to the creative design development of Seriously’s games.

At Seriously, we are building small but talented teams where each member’s influence and contribution disproportionately matters. You will help us make the best possible mobile and free to play games in the market, each of which has a soul that we are proud of. You will be filling a demanding role that requires multiple skill-sets, and therefore we expect you to have strong knowledge of overall programming fundamentals. We are constantly challenging and improving ourselves. When you work at Seriously, you will be expected to stay in front of the latest industry and technology changes.

Key Requirements:

  • Minimum 2 years of commercial game development experience with at least one shipped game
  • Experience with Unity3D and C#
  • Experience in creating and utilizing modular, generic and reusable code
  • Full understanding and ability to implement common data structures and algorithms
  • Ability to debug and profile existing code for maintenance and optimization
  • Quality over quantity mentality. We love our games more than anything else in the world
  • Attention to detail
  • Know when you are building a platform, and when you are polishing
  • 3D Math skills
  • Experience in building free to play mobile games
  • Experience with native/low level programming languages
  • Last but not least: you love games

This is a full-time position in our Helsinki studio.

Seriously - Contact us



Bulevardi 7

00120 Helsinki


Los Angeles

604 Arizona

Santa Monica

CA 90401

United States