Meet our team

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Andrew Stalbow

Based in Los Angeles, Andrew is responsible for company strategy and business development. Formerly EVP Strategic Partnerships at Rovio and SVP Mobile at 20th Century Fox.

Andrew Stalbow

CEO

Petri Järvilehto

Based in Helsinki, Petri is responsible for product and content development. Formerly EVP Games at Rovio, and Co-Founder and Creative Director at Remedy.

Petri Järvilehto

Chief creative officer
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Reko Ukko

As the VP of Design, Reko has spent over a decade designing games. His previous work includes NaturalMotion, Remedy, Digital Chocolate and Bugbear where he worked on multitude of original IP such as Clumsy Ninja, Quantum Break, Alan Wake and Army Attack.

5 Questions with Reko Ukko

Reko Ukko

VP, Game design

Tommi Kiviniemi

Tommi builds great technology that enables fast content creation and rapid iteration. With a background in triple-A game development, he co-founded Rocket Pack in 2010, which was acquired by The Walt Disney Company in 2011, where Tommi worked for 2 years.

Tommi Kiviniemi

CTO

Serdar Soganci

Serdar is responsible for production. Former Head of Studio at Rovio, he started working in the games industry in 2003 and joined Digital Chocolate as a Lead Game Programmer in 2004.

Serdar Soganci

SVP, Production

Philip Hickey

Philip is responsible for marketing and communications at Seriously. With more than 10 years of experience on mobile, Philip was most recently responsible for heading the marketing strategy and execution at Rovio.

Philip Hickey

SVP, Brand & Marketing

Matt McMahon

Based in the Los Angeles office (or on a plane), Matt leads business development and partnerships for Seriously.  Most recently, over 12 years at 20th Century Fox, Matt held roles in theatrical marketing, mobile television, and games licensing/development.

Matt McMahon

SVP, Business Development

Cyrus Modanlou

Cyrus is responsible for finance at Seriously. Previously, Cyrus led finance and operations for the mobile and social games business at The Walt Disney Company.

Cyrus Modanlou

SVP Finance

Peter Tokoi

With over 30 shipped titles on 10+ platforms Peter has a vast amount of experience leading uncompromising Quality Assurance on games reaching hundreds of millions of downloads. His background includes leading QA teams at Rovio and Digital Chocolate.

5 Questions with Peter Tokoi

Peter Tokoi

VP, QA & Operations

Elizabeth Miller

Izzy is a Product Manager in the Finnish office. Formerly from NaturalMotion, Izzy has experience with developing AAA titles for mobile. Izzy has also worked at Blitz Games Studios and fish in a bottle, entering the games industry through PR.

5 Questions with Izzy Miller

Elizabeth Miller

Product Manager

Miguel Francisco

As lead character designer, Miguel is responsible of creating and bringing to life all the characters of Best Fiends brand. With more than 25 years of experience, his previous work include the role of lead character designer for Angry Birds, storyboards and character design for tv series, comic books or creativity and storyboards for Nesquik brand.

Miguel Francisco

Lead Character Designer

Samuli Viikinen

Samuli is responsible for level and game design. Samuli started his career in 1996 at Remedy working on Max Payne and Alan Wake.  Before joining Seriously he co-founded Recoil Games where he was a key developer on Rochard and Rock Runners.

Samuli Viikinen

VP, Level design

Lauri Lapinleimu

Lauri lives and breathes games; he is known for his wide knowledge and experience of all things gaming and prefers a hands-on approach to QA. As a QA Lead Lauri is involved with duties ranging from test planning and coordination to providing support with day-to-day tasks; the goal being to deliver the best product possible to millions of fans. At Rovio he was Lead QA on two shipped titles and also contributed to game/level design as well as production tasks.

Lauri Lapinleimu

QA Coordinator

Simo Rajamäki

Simo, as a lead designer, has developed a keen vision for quality and gameplay. He started his career at Rovio and worked on numerous titles as lead designer and level designer. His most prominent releases include Angry Birds Friends and Angry Birds Star Wars.

5 Questions with Simo Rajamäki

Simo Rajamäki

Senior Game Designer

Petri Räsänen

Formerly from Rocket Pack (acquired by The Walt Disney Company), Petri has experience on game and concept art for both social and mobile games. In addition to his extensive 2D/3D visual skillset, he is also a highly competent technical artist experienced with various game development tools and engines.

Petri Räsänen

Lead Artist

Sami Liikanen

Before joining Seriously Sami learned his trade by working as a lead developer in various indie studios, shipping titles on both web and mobile platforms. His career also includes a stint as a senior developer at Rovio Entertainment, where he worked on web-based Angry Birds titles.

Sami Liikanen

Senior Game Programmer

Harri Poimaa

Harri is responsible for finance of the Seriously game studio in Finland. With more than 20 years of experience in different roles of finance, Harri has worked in companies as e.g. Arthur Andersen, Deloitte and Futuremark.

5 Questions with Harri Poimaa

Harri Poimaa

VP, Finance

James Le

James is responsible for brand awareness and product engagement at Seriously.  He has over 8 years experience in the gaming industry and most recently comes from Maker Studios managing influencer projects.

5 Questions with James Le

James Le

Senior Marketing Director

Chris Parish

Based in Los Angeles, Chris is responsible for user acquisition and monetization at Seriously. He has over 8 years of experience in marketing, most recently at social casino developer Monarc Gaming Labs. Matriculated at The University of Michigan.

Chris Parish

Senior Director, Performance Marketing

Tess Thormodsgaard

Tess, a tea sommelier and dessert connoisseur, is on the marketing team at Seriously where her main focus is brand awareness and product engagement. She’s been working in entertainment and advertising for over seven years, most recently at Maker Studios.

Tess Thormodsgaard

Marketing Director

Tero Mäntylä

Before joining Seriously Tero worked as a lead developer in various indie studios, shipping titles on both web and mobile platforms. He has also worked in developing cloud services for Rovio Entertainment.

Tero Mäntylä

Senior Game Programmer

Petter Andersson

10+ years experience in the games industry brought Petter to Seriously. He has great knowledge in art with attention to both the visual and the technical aspects working on AAA, social and mobile games. Art Director, Lead level designer, Senior environment artist, Technical art director and Audio director are a few of his previous roles in the industry. Petter also has 15+ years experience in music, audio and video production and can back it up with previous freelance endeavours.

5 Questions with Petter Andersson

Petter Andersson

Principal Tech Artist

David Häggqvist

As part of Quality Assurance, David is responsible for coordinating day-to-day testing activities, ensuring that the quality of the games is top-notch. Previously he has been working in QA in Digital Chocolate and Rovio.

David Häggqvist

Senior QA Coordinator

Johannes Ahvenniemi

Johannes entered the games industry as an indie web game developer with 15+ published titles reaching tens of millions of players. At Rovio he worked as programmer on Angry Birds as well as other titles in development.

5 Questions with Johannes Ahvenniemi

Johannes Ahvenniemi

Lead Programmer, Live Ops

Ville Lepistö

Ville started his career as a 3d artist, working for TV & Film post production. After moving on to being a animation producer and having produced video content from 5 second teasers to 31-episode CGI animations, he has a good idea of how things work starting from the first idea to final delivery.

Ville Lepistö

Senior Producer, Video

Eero Harmaala

As a lead programmer, Eero is at the forefront of developing new games at Seriously. In addition to the Best Fiends family of games, his previous experience stems from work on Angry Birds and other ambitious projects.

Eero Harmaala

Lead Programmer

Sami Lindqvist

Sami has a strong background as a level designer with experience of 3D animation and visualisation. He has worked as a level and game designer for various Angry Birds titles at Rovio. Most recently he led the design for Angry Birds Star Wars II.

Sami Lindqvist

Game Designer

Veroonika Komkova

Game Artist

Sami Karilainen

With 17+ years of experience as programmer, Sami has a wide array of skills from different environments. He has background in web games and worked with several shipped games at Playforia.

Sami Karilainen

Senior Game Programmer

Vilma Pekola

Vilma is a versatile game artist who also has experience as an indie developer. Before joining the team at Seriously, she studied Game Graphics in Belgium, extending her 2D skills to 3D and technical art.

Vilma Pekola

Senior Artist

Oskar Koli

As an autodidact Oskar got into game development from an early age, releasing a number of indie titles. He got his first experience at professional development at Rovio working on Angry Birds Friends and other projects. At Seriously he’s gotten to try his hand on a variety of tasks and technologies, from analytics and data parsing to game development and server programming. 

Oskar Koli

Technology Programmer

Jyri Kuokka

Jyri got his start in the games industry doing QA in Rovio’s Operations team. He later joined Seriously, where he grew into the role of Player Support Lead. With his dedication, diligence, and die-hard passion for games he now takes on an exciting new challenge in the role of Level Designer for Best Fiends.

Jyri Kuokka

Level Designer

Mikael Liukas

As the Financial Manager Mikael is making sure everything runs smooth. He dabbles with anything related to spreadsheets. Previously Mikael has worked at related tasks in firms like Nokia and UPM-Kymmene as well as some of the most exciting up-and-coming brands as Hello Ruby children’s coding book.

Mikael Liukas

Finance Manager

Emma Luoto

Emma has a background in teaching but luckily found her way to the game industry through working at Neogames. She loves organizing things, excel and cakes.

5 Questions with Emma Luoto

Emma Luoto

Office Manager

Mikael Matveinen

Mikael Matveinen

Game Programmer

Tuomo Kälviäinen

Tuomo (better known by his nickname Käly) has been doing video productions for a living from 2006. Ever since he has worked on hundreds of promo trailers and several series productions for both broadcasting and gaming industry. Most recently he was a Head of Compositing department and a Creative Supervisor at the Rovio Animation Studios.

5 Questions with Tuomo Kälviäinen

Tuomo Kälviäinen

Producer Motion Graphics

Anastasia Kuprina

Anastasia joined Seriously as a Player Support Specialist and since then grew into a position of Junior Data Analyst. Besides her responsibilities in Data Analysis, she continues to build and engage the Russian VK community with more than 100K fans.

Anastasia Kuprina

Junior Data Analyst

Mikko Liimatainen

In his early teens Mikko decided to turn game modding hobby into game making career. Mikko worked at couple of independent studios in the northern Finland before joining Seriously.

Mikko Liimatainen

3D Game Artist

Gonzalo Diaz-Palacios

Gonzalo has been working in the animation industry since the late 90’s. For the last 10 years he has focused on the Look and Lighting of featured movies and TV series. At Seriously he will bring that world to the mobile game business.

Gonzalo Diaz-Palacios

Senior CGI Artist

Nicola Booyens

Nicola Booyens

Player Support Manager

Tuisku Haro

Computer science student armed with a lifelong passion for games and ever-growing appreciation for game development.

Tuisku Haro

Junior Game Programmer

Tomi Hautala

Before joining Seriously, Tomi was working as Cinematographer in various TV/Film/Media productions. Tomi has always been a passionate gamer and has developed sharp eye for detail.

Tomi Hautala

Junior Game Tester

Wolfgang Neumayer

After finishing university, Wolf left Germany to polish his game programming skills in a few Finnish gaming startups before finding his way to Seriously.

5 Questions with Wolfgang Neumayer

Wolfgang Neumayer

Game Programmer

Kaisa Kirmanen

Previously working in game and advertising industries Kaisa has strong experience and skills as an artist and visual designer. She’s passionate about UI and UX design as well as art and illustration in general.

Kaisa Kirmanen

Senior Artist

Andrew Smaltz

Based in the Los Angeles office, Andrew is Senior Graphic Artist to the marketing and business development team. He has six years experience in digital design, with a focus on social media and brand marketing.

Andrew Smaltz

Senior Graphic Artist

Morgan J. East

Based in Los Angeles, Morgan is responsible for social media efforts and community management at Seriously. A gaming and dodgeball enthusiast, Morgan was most recently at Nexon.

Morgan J. East

Community Manager

Petr Evseev

Petr has more than 15 years of programming experience in  various companies – including the game industry. After working in banking services he decided that it was time to return back to fun. In addition to programming he loves sports.

Petr Evseev

Senior Server Programmer

Robert Parviainen

Robert is a data scientist based in the Los Angeles office.  Most recently he was head of analytics at Monarc Gaming Labs, has a Ph.D. in mathematical statistics from Uppsala University in Sweden,  and have also held research positions in Reykjavik and Melbourne universities.

Robert Parviainen

VP, Data Science

Rion Williams

Previously at NaturalMotion Games, Rion has spent 6 years in mobile games, working on several AAA mobile titles providing live ops and platform support.

Rion Williams

Senior QA Coordinator

Eralp Karaduman

Generalist software developer. Built advergames & mobile products, co-founded and failed a startup, made games as a hobby on the side. Now finally working in games industry professionally.

Eralp Karaduman

Technology Programmer

Scott Davidson

Scott came to us from fish in a bottle where he gained 5 years experience creating art for games developed for both mobile and web. This gave him a solid understanding of technical abilities of mobiles and what they’re capable in order to create the best visual experience for the player possible.

Scott Davidson

Game Artist

Timo Maaranen

Timo Maaranen

Senior Server Programmer

Antti Lax

Antti is a passionate and analytical game designer with background from both mobile games and board games. As an active member of the game industry, he became a co-founder of the IGDA Jyväskylä chapter and a startup called Zaibatsu Interactive. After finding his calling in the art of level design, Antti moved to Helsinki and worked with startups like PlayRaven before joining Seriously.

Antti Lax

Level Designer

Athina Giokarini

Architect, turned Game Designer. When she is not creating content for Best Fiends, Athina studies Game Design in Aalto University, takes part in Game Jams and plays all types of games.

Athina Giokarini

Junior Level Designer

Kay Prince

Kay Prince, a Junior at the University of Alabama is working as a Marketing Intern focusing on email marketing and social media.  She’s been working and interning for different companies in their marketing department for more than 4 years.

Kay Prince

Marketing Intern

Tomi Karppinen

Lifelong passion for games led Tomi from playing games into volunteering for Gameforge for over 6 years, and eventually to Seriously. Tomi comes with a positive attitude and he loves to laugh.

Tomi Karppinen

Junior Game Tester

Jussi Enqvist

Jussi is a fresh Bachelor of Science from Aalto University School of Business and has just started his career in the game industry. He’s eager to learn new things – especially in marketing.

Jussi Enqvist

Junior Player Support Specialist

Xiaxin Hua

Xiaxin is a data scientist based in the Los Angeles office.  Most recently she was data scientist leading business intelligence development and analysis at Golden Rat Studios, has a Ph.D. in applied econometrics from Clark University in Massachusetts, US.

5 Questions with Xiaxin Hua

Xiaxin Hua

Data Scientist

Alex Pan

Alex is responsible for mobile growth acquisition at Seriously. He has over 7 years experience in the gaming industry and previously managed performance marketing campaigns at Tencent, nWay, and PlayQ.

Alex Pan

Director, User Acquisition

Claudia De La Roca

Claudia is responsible for producing the award-winning Best Fiends animated shorts. With over 17 years experience in animation, Claudia has previously worked on pop culture hits such as The Simpsons and Futurama.

Claudia De La Roca

Producer

Timofei Ulyanov

Timofei has chosen a career in the games industry early on in his life, and has since then gained a lot of experience working with games. He now continues to improve his knowledge of the medium and it’s many disciplines.

Timofei Ulyanov

Junior Game Tester

Juhana Mäntymaa

Turns out Juhana is better at breaking games than making them. Having previously worked at Reborn breaking PC games he found a permanent home in the world of mobile at Seriously. During his free time you can usually find Juhana throwing dice and playing tabletop RPG’s.

Juhana Mäntymaa

Junior Game Tester

Jaakko Holopainen

Jaakko has witnessed the growth of mobile gaming form the early days, as a programmer in companies such as Digital Chocolate and later EA. At Seriously he is happy to join his old colleagues and find new ones.

Jaakko Holopainen

Senior Technology Programmer

Sergei Zabolotov

When Sergei chose his master’s work project to develop a game, he did not yet know what that would mean for him. Several years later, he joined the Seriously team with more than 15 successful projects and work experience at Electronic Arts and New Cloud Technologies LTD. He likes traveling, playing on the harmonica and working with talented people.

Sergei Zabolotov

Game Tester

Yasin Hatiboglu

Yasin has a M.Sc. degree in quantitative finance with a focus on econometrics at the Vienna University of Economics. He joined the industry at Sproing Interactive Media during his master studies, where he worked on Angry Birds Holiday, Nonstop Chuck Norris and Asterix & Friends. In his spare time, he enjoys playing the guitar and computer games.

Yasin Hatiboglu

Data Analyst

Julia Smielinska

Julia Smielinska

Player Support Intern

Johannes Palvanen

With interests in programming and game development, Johannes has taken his first step into the industry. He is looking to learn from the best, while working on his goal of becoming a kick-ass programmer.

Johannes Palvanen

Player Support Intern

Kalle Rönkkö

Before coming to Seriously, Kalle worked at Virtual Air Guitar Company as an Xbox One Kinect developer shipping games such as Kung-Fu for Kinect, Air Guitar Warrior and Boom Ball 2 & 3. In his free time he enjoys playing games, making music and working on his Herculean physique.

Kalle Rönkkö

Junior Level Designer

Jeff Chae

Jeff is responsible for performance marketing at Seriously. With more than four years of experience in mobile gaming, Jeff was most recently responsible for managing user acquisition at PlayQ.

Jeff Chae

Performance Marketing Manager

Ramon Vergara

Ramon is on the finance team at Seriously where his main focus is financial planning and analysis and generating business insights that support strategic decisions. Previously, he held roles in business development at Sony Pictures Entertainment and investment banking at BTG Pactual. Ramon is an outdoor sports enthusiast and enjoys biking, skiing, and scuba diving.

Ramon Vergara

Finance Manager

Merlin Schoch

Merlin originally studied Art and Design, but an iPad, Temple Run and course full of competing students led him into the world of mobile games. Before Seriously Merlin worked on various titles at Berlin based studio Wooga. Most recently as a Game- and Level Designer on Bubble Island 2.
He chose to leave the techno capital in favour of the mobile games epicenter of the world; Helsinki.

Merlin Schoch

Level Designer

Erol Kocaman

As a senior backend developer, Erol is developing server applications for games at Seriously. He has over 10 years in software development and previously worked in Rovio and Peak Games. He enjoys playing arcade games, foosball, biking and cooking

Erol Kocaman

Senior Server Programmer

Carlos Valderrama

Carlos studied a degree in Business Administration and a double degree in Economics and Statistics. Then he worked for 3 years in 2 mobile app start-ups in Barcelona. His hobbies are strategy and RPG video games, metal music, tabletop role-playing games and hitting the gym now and then.

Carlos Valderrama

Data Engineer

Jamie Samson

Jamie, an East Coast transplant now living in the Hills of LA, retired from Fox in 2016 after spending 25 years in many legal capacities, including heading legal and business affairs for Fox Consumer Products, Fox Interactive, General Counsel for Fox Mobile and Jamba/Jamster, and Fox Cable Networks working in digital law and ad sales legal oversight. She is also the proud mother of one wonderful grown son and the shameful mother of five misbehaving dachshunds.

Jamie Samson

Legal Counsel

Dan Romanelli

Dan’s previous experience includes being Founder and President of Warner Bros. Worldwide Consumer Products where he was responsible for developing franchises including Batman, Superman, Harry Potter and Looney Tunes.

Dan Romanelli

Advisor

Ujjal Kohli

Ujjal is serial entrepreneur and investor. He co-founded and led two companies as CEO – Meru Networks (MERU:Nasdaq), and Rhythm (sold to blinkx PLC). He is currently an EIR at Trinity Ventures.

Ujjal Kohli

Advisor