Based in Los Angeles, Andrew is responsible for company strategy and business development. Formerly EVP Strategic Partnerships at Rovio and SVP Mobile at 20th Century Fox.
As lead character designer, Miguel is responsible of creating and bringing to life all the characters of Best Fiends brand. With more than 25 years of experience, his previous work include the role of lead character designer for Angry Birds, storyboards and character design for tv series, comic books or creativity and storyboards for Nesquik brand.
Lauri lives and breathes games; he is known for his wide knowledge and experience of all things gaming and prefers a hands-on approach to QA. As a QA Lead Lauri is involved with duties ranging from test planning and coordination to providing support with day-to-day tasks; the goal being to deliver the best product possible to millions of fans. At Rovio he was Lead QA on two shipped titles and also contributed to game/level design as well as production tasks.
Simo, as a lead designer, has developed a keen vision for quality and gameplay. He started his career at Rovio and worked on numerous titles as lead designer and level designer. His most prominent releases include Angry Birds Friends and Angry Birds Star Wars.
Formerly from Rocket Pack (acquired by The Walt Disney Company), Petri has experience on game and concept art for both social and mobile games. In addition to his extensive 2D/3D visual skillset, he is also a highly competent technical artist experienced with various game development tools and engines.
Before joining Seriously Sami learned his trade by working as a lead developer in various indie studios, shipping titles on both web and mobile platforms. His career also includes a stint as a senior developer at Rovio Entertainment, where he worked on web-based Angry Birds titles.
10+ years experience in the games industry brought Petter to Seriously. He has great knowledge in art with attention to both the visual and the technical aspects working on AAA, social and mobile games. Art Director, Lead level designer, Senior environment artist, Technical art director and Audio director are a few of his previous roles in the industry. Petter also has 15+ years experience in music, audio and video production and can back it up with previous freelance endeavours.
Ville started his career as a 3d artist, working for TV & Film post production. After moving on to being a animation producer and having produced video content from 5 second teasers to 31-episode CGI animations, he has a good idea of how things work starting from the first idea to final delivery.
Sami has a strong background as a level designer with experience of 3D animation and visualisation. He has worked as a level and game designer for various Angry Birds titles at Rovio. Most recently he led the design for Angry Birds Star Wars II.
As an autodidact Oskar got into game development from an early age, releasing a number of indie titles. He got his first experience at professional development at Rovio working on Angry Birds Friends and other projects. At Seriously he’s gotten to try his hand on a variety of tasks and technologies, from analytics and data parsing to game development and server programming.
Jyri got his start in the games industry doing QA in Rovio’s Operations team. He later joined Seriously, where he grew into the role of Player Support Lead. With his dedication, diligence, and die-hard passion for games he now takes on an exciting new challenge in the role of Level Designer for Best Fiends.
Mikael is the Financial Controller making sure everything runs smooth. He dabbles with anything related to spreadsheets. Previously Mikael has worked at related tasks in firms like Nokia and UPM-Kymmene as well as some of the most exciting up-and-coming brands as Hello Ruby children’s coding book.
Tuomo (better known by his nickname Käly) has been doing video productions for a living from 2006. Ever since he has worked on hundreds of promo trailers and several series productions for both broadcasting and gaming industry. Most recently he was a Head of Compositing department and a Creative Supervisor at the Rovio Animation Studios.
Lidia used to work at Blizzard and is passionate about gaming, anime and music.
Robert is a data scientist based in the Los Angeles office. Most recently he was head of analytics at Monarc Gaming Labs, has a Ph.D. in mathematical statistics from Uppsala University in Sweden, and have also held research positions in Reykjavik and Melbourne universities.
Scott came to us from fish in a bottle where he gained 5 years experience creating art for games developed for both mobile and web. This gave him a solid understanding of technical abilities of mobiles and what they’re capable in order to create the best visual experience for the player possible.
Antti is a passionate and analytical game designer with background from both mobile games and board games. As an active member of the game industry, he became a co-founder of the IGDA Jyväskylä chapter and a startup called Zaibatsu Interactive. After finding his calling in the art of level design, Antti moved to Helsinki and worked with startups like PlayRaven before joining Seriously.
Lifelong passion for games led Tomi from playing games into volunteering for Gameforge for over 6 years, and eventually to Seriously. Tomi comes with a positive attitude and he loves to laugh.