We want to build a superstar team.

Our superstar team has backgrounds at amazing companies like Rovio, NaturalMotion, 20th Century Fox, Disney and Remedy to name a few.

 

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Andrew Stalbow

Based in Los Angeles, Andrew is responsible for company strategy and business development. Formerly EVP Strategic Partnerships at Rovio and SVP Mobile at 20th Century Fox.

Andrew Stalbow

CEO

Petri Järvilehto

Based in Helsinki, Petri is responsible for product and content development. Formerly EVP Games at Rovio, and Co-Founder and Creative Director at Remedy.

Petri Järvilehto

Chief creative officer
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Reko Ukko

As the VP of Design, Reko has spent over a decade designing games. His previous work includes NaturalMotion, Remedy, Digital Chocolate and Bugbear where he worked on multitude of original IP such as Clumsy Ninja, Quantum Break, Alan Wake and Army Attack.

Reko Ukko

Vice president, Game design

Tommi Kiviniemi

Tommi builds great technology that enables fast content creation and rapid iteration. With a background in triple-A game development, he co-founded Rocket Pack in 2010, which was acquired by The Walt Disney Company in 2011, where Tommi worked for 2 years.

Tommi Kiviniemi

Vice president, Technology

Serdar Soganci

Serdar is responsible for production. Former Head of Studio at Rovio, he started working in the games industry in 2003 and joined Digital Chocolate as a Lead Game Programmer in 2004.

Serdar Soganci

Vice president, Production

Philip Hickey

Philip is responsible for marketing and communications at Seriously. With more than 10 years of experience on mobile, Philip was most recently responsible for heading the marketing strategy and execution at Rovio.

Philip Hickey

VP, Marketing & Communications

Matt McMahon

Based in the Los Angeles office (or on a plane), Matt leads business development and partnerships for Seriously.  Most recently, over 12 years at 20th Century Fox, Matt held roles in theatrical marketing, mobile television, and games licensing/development.

Matt McMahon

VP Business Development

Cyrus Modanlou

Cyrus is responsible for finance at Seriously. Previously, Cyrus led finance and operations for the mobile and social games business at The Walt Disney Company.

Cyrus Modanlou

VP Finance

Mikko Häkkinen

Leading one of the game tracks Mikko brings his 10+ years of mobile games experience to both product and project management. Previously he was leading one of the game studios in Rovio and produced many of the Angry Birds hit titles.

Mikko Häkkinen

Head of Product

Peter Tokoi

With over 30 shipped titles on 10+ platforms Peter has a vast amount of experience leading uncompromising Quality Assurance on games reaching hundreds of millions of downloads. His background includes leading QA teams at Rovio and Digital Chocolate.

Peter Tokoi

Head of QA & Operations

Elizabeth Miller

Izzy is a Product Lead in the Finnish office. Formerly from NaturalMotion, Izzy has experience with developing AAA titles for mobile. Izzy has also worked at Blitz Games Studios and fish in a bottle, entering the games industry through PR.

Elizabeth Miller

Product Lead

Miguel Francisco

As lead character designer, Miguel is responsible of creating and bringing to life all the characters of Best Fiends brand. With more than 25 years of experience, his previous work include the role of lead character designer for Angry Birds, storyboards and character design for tv series, comic books or creativity and storyboards for Nesquik brand.

Miguel Francisco

Lead Character Designer

Samuli Viikinen

Samuli is responsible for level and game design. Samuli started his career in 1996 at Remedy working on Max Payne and Alan Wake.  Before joining Seriously he co-founded Recoil Games where he was a key developer on Rochard and Rock Runners.

Samuli Viikinen

Lead level designer

Will Wilson

Will comes to Seriously from NaturalMotion, where he worked as designer on a number of AAA mobile titles and acted as co-writer on Clumsy Ninja.

Will Wilson

Product Lead

Lauri Lapinleimu

Lauri lives and breathes games; he is known for his wide knowledge and experience of all things gaming and prefers a hands-on approach to QA. As a QA Lead Lauri is involved with duties ranging from test planning and coordination to providing support with day-to-day tasks; the goal being to deliver the best product possible to millions of fans. At Rovio he was Lead QA on two shipped titles and also contributed to game/level design as well as production tasks.

Lauri Lapinleimu

QA Lead

Simo Rajamäki

Simo, as a lead designer, has developed a keen vision for quality and gameplay. He started his career at Rovio and worked on numerous titles as lead designer and level designer. His most prominent releases include Angry Birds Friends and Angry Birds Star Wars.

Simo Rajamäki

Senior Game Designer

Mikko Sivulainen

Sivu has worked in games industry since 2000, releasing 7+ games for consoles, and occasionally wandering off to develop sports instruments and dive computers. In Rovio, he was the lead programmer of LVL11, who created Retry.

Mikko Sivulainen

Senior Technology Programmer

Petri Räsänen

Formerly from Rocket Pack (acquired by The Walt Disney Company), Petri has experience on game and concept art for both social and mobile games. In addition to his extensive 2D/3D visual skillset, he is also a highly competent technical artist experienced with various game development tools and engines.

Petri Räsänen

Lead Artist

Sami Liikanen

Before joining Seriously Sami learned his trade by working as a lead developer in various indie studios, shipping titles on both web and mobile platforms. His career also includes a stint as a senior developer at Rovio Entertainment, where he worked on web-based Angry Birds titles.

Sami Liikanen

Senior Game Programmer

Harri Poimaa

Harri is responsible for finance of the Seriously game studio in Finland. With more than 20 years of experience in different roles of finance, Harri has worked in companies as e.g. Arthur Andersen, Deloitte and Futuremark.

Harri Poimaa

Senior Director, Finance

James Le

James is responsible for brand awareness and product engagement at Seriously.  He has over 8 years experience in the gaming industry and most recently comes from Maker Studios managing influencer projects.

James Le

Marketing Director

Chris Parish

Based in Los Angeles, Chris is responsible for user acquisition and monetization at Seriously. He has over 8 years of experience in marketing, most recently at social casino developer Monarc Gaming Labs. Matriculated at The University of Michigan.

Chris Parish

Director, Performance Marketing

Tess Thormodsgaard

Tess, a tea and dessert connoisseur, is on the marketing team at Seriously where her main focus is brand awareness and product engagement. She’s been working in entertainment and advertising for over seven years, most recently at Maker Studios.

Tess Thormodsgaard

Senior Marketing manager

Tero Mäntylä

Before joining Seriously Tero worked as a lead developer in various indie studios, shipping titles on both web and mobile platforms. He has also worked in developing cloud services for Rovio Entertainment.

Tero Mäntylä

Senior Game Programmer

Petter Andersson

10+ years experience in the games industry brought Petter to Seriously. He has great knowledge in art with attention to both the visual and the technical aspects working on AAA, social and mobile games. Art Director, Lead level designer, Senior environment artist, Technical art director and Audio director are a few of his previous roles in the industry. Petter also has 15+ years experience in music, audio and video production and can back it up with previous freelance endeavours.

Petter Andersson

Senior Artist

David Häggqvist

As part of Quality Assurance, David is responsible for coordinating day-to-day testing activities, ensuring that the quality of the games is top-notch. Previously he has been working in QA in Digital Chocolate and Rovio.

David Häggqvist

Senior QA Coordinator

Johannes Ahvenniemi

Johannes entered the games industry as an indie web game developer with 15+ published titles reaching tens of millions of players. At Rovio he worked as programmer on Angry Birds as well as other titles in development.

Johannes Ahvenniemi

Senior Game programmer

Ville Lepistö

Ville started his career as a 3d artist, working for TV & Film post production. After moving on to being a animation producer and having produced video content from 5 second teasers to 31-episode CGI animations, he has a good idea of how things work starting from the first idea to final delivery.

Ville Lepistö

Senior Producer, Video

Eero Harmaala

Eero leads the programming of the second game at Seriously. Previously he has worked on Angry Birds and other ambitious game projects.

Eero Harmaala

Senior Game Programmer

Jonas Nyman

Joined Seriously from Rovio in early 2015 where he worked as a game programmer on Angry Birds Friends for Facebook as well as other web based Angry Birds titles. He has 10+ years of working experience using different programming languages in various industries covering client and server side for web based application and also Windows application development.

Jonas Nyman

Technical Project Manager

Sami Lindqvist

Sami has a strong background as a level designer with experience of 3D animation and visualisation. He has worked as a level and game designer for various Angry Birds titles at Rovio. Most recently he led the design for Angry Birds Star Wars II.

Sami Lindqvist

Game Designer

Veroonika Komkova

Veroonika Komkova

Game Artist

Sami Karilainen

With 17+ years of experience as programmer, Sami has a wide array of skills from different environments. He has background in web games and worked with several shipped games at Playforia.

Sami Karilainen

Game Programmer

Vilma Pekola

Vilma is a versatile game artist who also has experience as an indie developer. Before joining the team at Seriously, she studied Game Graphics in Belgium, extending her 2D skills to 3D and technical art.

Vilma Pekola

Game Artist

Oskar Koli

As an autodidact Oskar got into game development from an early age, releasing a number of indie titles. He got his first experience at professional development at Rovio working on Angry Birds Friends and other projects. At Seriously he’s gotten to try his hand on a variety of tasks and technologies, from analytics and data parsing to game development and server programming. 

Oskar Koli

Game Programmer

Mikko Laakkio

Mikko is known for his commitment to delivering quality products and has vast experience of coordinating both internal and external QA teams. Mikko joined Seriously from Rovio where he shipped multiple titles as a QA Lead over the course of nearly 4 years.

Mikko Laakkio

QA Coordinator

Jyri Kuokka

Jyri got his start in the games industry doing QA in Rovio’s Operations team. He later joined Seriously, where he grew into the role of Player Support Lead. With his dedication, diligence, and die-hard passion for games he now takes on an exciting new challenge in the role of Junior Level Designer for Best Fiends.

Jyri Kuokka

Junior Level Designer

Mikael Liukas

Mikael is the Financial Controller making sure everything runs smooth. He dabbles with anything related to spreadsheets. Previously Mikael has worked at related tasks in firms like Nokia and UPM-Kymmene as well as some of the most exciting up-and-coming brands as Hello Ruby children’s coding book.

Mikael Liukas

Finance Controller

Emma Luoto

Emma has a background in teaching but luckily found her way to the game industry through working at Neogames. She loves organizing things, excel and cakes.

Emma Luoto

Office Administrator

Mikael Matveinen

Mikael Matveinen

Game Programmer

Tuomo Kälviäinen

Tuomo (better known by his nickname Käly) has been doing video productions for a living from 2006. Ever since he has worked on hundreds of promo trailers and several series productions for both broadcasting and gaming industry. Most recently he was a Head of Compositing department and a Creative Supervisor at the Rovio Animation Studios.

Tuomo Kälviäinen

Producer Motion Graphics

Anastasia Kuprina

Anastasia joined Seriously as a Player Support Specialist and since then grew into a position of Junior Data Analyst. Besides her responsibilities in Data Analysis, she continues to build and engage the Russian VK community with more than 100K fans.

Anastasia Kuprina

Junior Data Analyst

Mikko Liimatainen

In his early teens Mikko decided to turn game modding hobby into game making career. Mikko worked at couple of independent studios in the northern Finland before joining Seriously.

Mikko Liimatainen

3D Game Artist

Gonzalo Diaz-Palacios

Gonzalo has been working in the animation industry since the late 90’s. For the last 10 years he has focused on the Look and Lighting of featured movies and TV series. At Seriously he will bring that world to the mobile game business.

Gonzalo Diaz-Palacios

Senior CGI Artist

Nicola Booyens

Nicola Booyens

Senior Player Support Specialist

Tuisku Haro

Computer science student armed with a lifelong passion for games and ever-growing appreciation for game development.

Tuisku Haro

QA & Player Support Intern

Tomi Hautala

Tomi Hautala

QA & Player Support Intern

Wolfgang Neumayer

After finishing university, Wolf left Germany to polish his game programming skills in a few Finnish gaming startups before finding his way to Seriously.

Wolfgang Neumayer

Junior Game Programmer

Kaisa Kirmanen

Previously working in game and advertising industries Kaisa has strong experience and skills as an artist and visual designer. She’s passionate about UI and UX design as well as art and illustration in general.

Kaisa Kirmanen

2D Game Artist

Lidia Calza

Lidia used to work at Blizzard and is passionate about gaming, anime and music.

Lidia Calza

Player Support Specialist

Andrew Smaltz

Based in the Los Angeles office, Andrew is Graphic Designer to the marketing and business development team. He has six years experience in digital design, with a focus on social media and brand marketing.

Andrew Smaltz

Graphic Designer

Morgan J. East

Based in Los Angeles, Morgan is responsible for social media efforts and community management at Seriously. A gaming and dodgeball enthusiast, Morgan was most recently at Nexon.

Morgan J. East

Community Manager

Petr Evseev

Petr has more than 15 years of programming experience in  various companies – including the game industry. After working in banking services he decided that it was time to return back to fun. In addition to programming he loves sports.

Petr Evseev

Senior Server Programmer

Robert Parviainen

Robert is a data scientist based in the Los Angeles office.  Most recently he was head of analytics at Monarc Gaming Labs, has a Ph.D. in mathematical statistics from Uppsala University in Sweden,  and have also held research positions in Reykjavik and Melbourne universities.

Robert Parviainen

Data Scientist

Rion Williams

Previously at NaturalMotion Games, Rion has spent 6 years in mobile games, working on several AAA mobile titles providing live ops and platform support.

Rion Williams

Senior QA Coordinator

Dan Romanelli

Dan’s previous experience includes being Founder and President of Warner Bros. Worldwide Consumer Products where he was responsible for developing franchises including Batman, Superman, Harry Potter and Looney Tunes.

Dan Romanelli

Advisor

Ujjal Kohli

Ujjal is serial entrepreneur and investor. He co-founded and led two companies as CEO – Meru Networks (MERU:Nasdaq), and Rhythm (sold to blinkx PLC). He is currently an EIR at Trinity Ventures.

Ujjal Kohli

Advisor